![]() ![]() You should be able to just take the hits from the boss and shrug them off, and gradually chew through her windows. I’d rather have a weapon with good vampirism a couple levels lower than the loop level than drop my vampirism to single digits and take a stronger weapon with evasion. Do not place ruins adjacent to the campfire.Ĭhapter 2 is a lot of fun to the farm! Be picky about your gear. Be certain you cover the camp fire with the effect of a Blood Grove.Įxchanging Forest/Thicket for meadows works fine.Ĭompletely surround the 8 squares adjacent to the campfire to block the boss castle spawns. Get the maximum buff going into that fight.Ĭhapter 1 is not the best to farm, but if you want to conquer it you basically just focus on getting your evasion as high as you can. Once the boss spawns, I do recommend playing every single terrain card you have, even the Forests. Let the Bookeries re-draw your Forests to different cards! You can place nothing but Thickets to get maximum benefit. Aim to have every single square of the loop covered by a Vampire Mansion effect.īookery allows you to be picky on terrain placement. Vampire Mansions simply add more souls-type monsters to your loop, granting more trophies and more ghosts. Once the Forest/Thicket is on fire, it’s the same tile. Storm temple with a line of Forests/Thickets on fire will give you reliable damage, and the burning forests benefit from the river as well. A single line of forest surrounded by river should be all the attack speed you need. You can run a river on both sides of a line of Thickets and double (quadruple!) the attack speed bonus. ![]() The tile transformation will give you yet another monster with a soul to kill. If you have River, then try to place Battlefields on the outside edge of the loop and run your River past them. Once you get the optional cards unlocked, adding them to the deck will make defeating the boss more reliable. Oblivion them when you get Oblivions, but you should be able to handle a few of these monster tiles. Oblivion should be used on forest villages and goblin outposts, but they don’t seem to be a huge threat. Rocks/Mountains help offset the health debuff from the Ancestral Crypt and grant you the health needed to tank with this no-evasion build.Īncestral Crypt grants you bonus max health per enemy with a soul slain, which will push your health to the peaks. The Flesh Golems are your primary source of good loot, and the Blood Groves will stop the Scorch Worms from fleeing the Ruins.įorests/Thickets grant attack speed, which becomes your primary source of healing with vampirism. Ruins also grant any random resource, which makes this a good infinite loop farming deck.Īim to have every tile of the loop covered by Blood Groves. Do not overlap Battlefield areas of effect. Ghosts can only come from monsters that have souls, which is why Cemetery and Ruins are included. Not necessary, but will improve the loop if unlocked:īattlefield spawns ghosts which are great for getting cards. River and Forest/Thicket is required to reliably get enough healing from vampirism. No real requirements, but the ancestral crypt is helpful.Īncestral crypt is required for a reliable infinite loop of chapter 2. Take a look at our Best Card Combos guide to see a list of the most effective card combinations you can put together in Loop Hero.Warrior Guide for Infinite Loops Requirements The best strategy then is to ignore the bosses and focus on trying to spawn as many high enemy count tiles as possible to increase your chances of an Expansion Orb dropping, and then departing as soon as you have picked one up. Also check before setting out that you have the Village and Vampire Mansion cards in your deck. Make sure before starting the expedition to farm for Orbs of Expansion that you visit the Herbalist Hut in your camp in order to stock up on potions, so you can heal during the multi-enemy battles you are going to encounter. Once the tile becomes a Count's Land tile after the third turn the Ghouls will stop spawning. This means you have three turns to try and get an Orb of Expansion from that tile. This will mean that during those three turns the tile will spawn 4 Ghouls and the Vampire Mansion will spawn a Vampire giving you the five enemies you need to take out at once to have a chance of getting an Orb of Expansion. If you place a Vampire Mansion card next to a Village card the village will become a Ransacked village for three turns. ![]() Below is the best way in which you can farm the Orb of Expansion as it guarantees five enemies on a tile. The only way in which you can acquire an Orb of Expansion is during a single fight by killing 4 monsters, drop chances increase alongside the number of enemies. The Orb of Expansion is an elusive resource in Loop Hero that is required for game progression. ![]()
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